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The Outer Worlds 2 and the New Rules of Escapism: How Your Habits Become Gameplay
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The Outer Worlds 2 and the New Rules of Escapism: How Your Habits Become Gameplay

“You are not special. You’re just the only one left who hasn’t signed a waiver.” — The Outer Worlds 2, marketing teaser Some games ask…

Sunny Naseem November 11, 2025November 17, 2025

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  • Storytelling Without Dialogue: How Player Actions Shape Meaning in Games
  • Weather, Time, and Atmosphere: Environmental Storytelling in Open-World Games
  • UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion
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  • How Abandoned Spaces Tell Stories in Video Games.

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