UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion
User interfaces are often seen as purely functional, but some games transform UI into an active storytelling device. Titles like Dead Space, Persona 5, and…
User interfaces are often seen as purely functional, but some games transform UI into an active storytelling device. Titles like Dead Space, Persona 5, and…
The Outer Worlds_20200119205113 If you’ve played enough games, you know the drill: big dramatic cutscene, hero poses, villain monologues, something explodes, and then finally, you…
Borderlands has always been loud, messy, rebellious, and unapologetically stupid-smart. Beneath the weapons that scream at you and the NPCs who desperately need therapy, the…
Video games often tell stories without a single line of dialogue. This is called environmental storytelling, and learning to read it can unlock hidden layers of…
Just the director who spends way too much time color-coding everything. Hi! My name is Fawziah, your friendly neighborhood editorial director for Explore Lore. I'm…
Me ft. that fella in the back Hi, My name is Sunny Naseem and I'm a Writer/Content Director for the site Explore Lore! This page…