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Storytelling Without Dialogue: How Player Actions Shape Meaning in Games

Weather, Time, and Atmosphere: Environmental Storytelling in Open-World Games

UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion

Exploring Narrative Through Split Fiction

How Abandoned Spaces Tell Stories in Video Games.

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Author: Sunny Naseem

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The Cinematic World Of The Outer Worlds 2
Gaming

The Cinematic World Of The Outer Worlds 2

The Outer Worlds_20200119205113 If you’ve played enough games, you know the drill: big dramatic cutscene, hero poses, villain monologues, something explodes, and then finally, you…

Sunny Naseem November 17, 2025December 22, 2025
The Outer Worlds 2 and the New Rules of Escapism: How Your Habits Become Gameplay
Gaming

The Outer Worlds 2 and the New Rules of Escapism: How Your Habits Become Gameplay

“You are not special. You’re just the only one left who hasn’t signed a waiver.” — The Outer Worlds 2, marketing teaser Some games ask…

Sunny Naseem November 11, 2025November 17, 2025
How Borderlands 4 Uses Gameplay Mechanics To Support Its Story
Gaming

How Borderlands 4 Uses Gameplay Mechanics To Support Its Story

Borderlands has always been loud, messy, rebellious, and unapologetically stupid-smart. Beneath the weapons that scream at you and the NPCs who desperately need therapy, the…

Sunny Naseem November 9, 2025November 9, 2025
Exploring Dispatch And Its Addictive Gameplay Loop in Narrative Gaming
Gaming

Exploring Dispatch And Its Addictive Gameplay Loop in Narrative Gaming

Dispatch: Deluxe Edition Cover Narrative games usually make you sit back and listen. Dispatch doesn’t. It confidently throws you right into the life of mechaman,…

Sunny Naseem November 9, 2025November 9, 2025
Entertainment and its value in side quests
Gaming

Entertainment and its value in side quests

In every great game, side quests are more than optional distractions, they are where the world truly comes alive. While main stories drive the plot…

Sunny Naseem November 3, 2025November 3, 2025
Theories on endings: The -lore- analysis of gamers
Gaming

Theories on endings: The -lore- analysis of gamers

When the credits roll, most people stop playing, but for others, that’s where the real story begins. Fan theories keep games alive long after the…

Sunny Naseem November 3, 2025November 3, 2025
What escapism means in a video game
Uncategorized

What escapism means in a video game

Escapism has always been at the heart of why we play games. It isn’t just about switching off or avoiding reality; it’s about finding space,…

Sunny Naseem October 27, 2025October 27, 2025
Analysis: How hidden details keep video games alive
Gaming Uncategorized

Analysis: How hidden details keep video games alive

The best games don’t just tell stories, they hide them. Somewhere between cinematic cutscenes and quiet moments of exploration, developers plant astonishing details that most…

Sunny Naseem October 27, 2025November 3, 2025
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Discovery, Immersion, and Lore… Now on Instagram!

We’re excited to announce that ExploreLore is now officially on Instagram As we continue developing our blog on retrospectives, discussions and more, Instagram will have posts and animated reels…

Sunny Naseem October 24, 2025October 24, 2025
Meet the team: Sunny Naseem
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Meet the team: Sunny Naseem

Me ft. that fella in the back Hi, My name is Sunny Naseem and I'm a Writer/Content Director for the site Explore Lore! This page…

Sunny Naseem October 6, 2025November 3, 2025

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Recent Posts

  • Storytelling Without Dialogue: How Player Actions Shape Meaning in Games
  • Weather, Time, and Atmosphere: Environmental Storytelling in Open-World Games
  • UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion
  • Exploring Narrative Through Split Fiction
  • How Abandoned Spaces Tell Stories in Video Games.

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