Accessibility: The Key to Better Player Experience
Accessibility should lead design decisions. I know some of you out there rage-quit a game, not because it was hard, but because of how annoying…
Accessibility should lead design decisions. I know some of you out there rage-quit a game, not because it was hard, but because of how annoying…
Because clicking shiny badges is serious business. What do you feel when you unlock an achievement in a game? When you hear that ding sound,…
When games create immersion without interface clutter. Did you ever play a game that was so good, you completely forgot you had Cheeto dust on…
When environmental puzzles outsmart you. Did you ever spend hours pushing random branches on the ground, flipping 100 switches, or running in circles, just to…
Do visual designs manipulate feelings? Okay, so let's take off our little judgmental hats and put them on the table. Actually, let's put it back…
Your character is totally not the only one doing all the heavy lifting. You know when you're playing a game, and then suddenly it feels…
Why we're bringing Explore Lore to LinkedIn: Okay, so we officially brought Explore Lore to LinkedIn, because the world obviously needs more nerds talking about…
Just the director who spends way too much time color-coding everything. Hi! My name is Fawziah, your friendly neighborhood editorial director for Explore Lore. I'm…