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Storytelling Without Dialogue: How Player Actions Shape Meaning in Games

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How Abandoned Spaces Tell Stories in Video Games.

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Author: Auribel Vargas

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Meet The Team: Who is Auribel?

Hi! My name is Auribel, and I’m a 23-year-old Communication Design student with a passion for illustration, typography, and visual storytelling. I’ve always loved creating…

Auribel Vargas September 30, 2025October 6, 2025

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Recent Posts

  • Storytelling Without Dialogue: How Player Actions Shape Meaning in Games
  • Weather, Time, and Atmosphere: Environmental Storytelling in Open-World Games
  • UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion
  • Exploring Narrative Through Split Fiction
  • How Abandoned Spaces Tell Stories in Video Games.

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