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Storytelling Without Dialogue: How Player Actions Shape Meaning in Games

Weather, Time, and Atmosphere: Environmental Storytelling in Open-World Games

UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion

Exploring Narrative Through Split Fiction

How Abandoned Spaces Tell Stories in Video Games.

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Year: 2025

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Aesthetics: How “No Man’s Sky” Builds Story Through Infinite Variation.
Gaming

Aesthetics: How “No Man’s Sky” Builds Story Through Infinite Variation.

When No Man’s Sky launched, it faced criticism but its biggest triumph came later: proving that procedurally generated worlds can carry strong aesthetic identity and emergent storytelling. Despite…

Auribel Vargas November 19, 2025November 19, 2025
How Open World Speaks in Red Dead Redemption 2?
Gaming

How Open World Speaks in Red Dead Redemption 2?

Red Dead Redemption 2 is widely praised for its writing and cinematics, but one of its greatest achievements is how it tells a story through atmosphere alone.…

Auribel Vargas November 19, 2025November 19, 2025
The Cinematic World Of The Outer Worlds 2
Gaming

The Cinematic World Of The Outer Worlds 2

The Outer Worlds_20200119205113 If you’ve played enough games, you know the drill: big dramatic cutscene, hero poses, villain monologues, something explodes, and then finally, you…

Sunny Naseem November 17, 2025December 22, 2025
Pokémon Legends Z-A: Wild Zones. What Stories do they tell?
Gaming

Pokémon Legends Z-A: Wild Zones. What Stories do they tell?

The wild zones in Pokémon Legends Z‑A are more than open fields to explore, they’re narrative landscapes. Each biome serves as a storyteller, showing how the world…

Auribel Vargas November 12, 2025November 12, 2025
How Zelda Breath of the Wild Mastered Environmental Storytelling.
Gaming

How Zelda Breath of the Wild Mastered Environmental Storytelling.

Few games communicate story as powerfully as The Legend of Zelda: Breath of the Wild, and it does so largely without cutscenes or heavy dialogue. Instead,…

Auribel Vargas November 12, 2025November 12, 2025
The Outer Worlds 2 and the New Rules of Escapism: How Your Habits Become Gameplay
Gaming

The Outer Worlds 2 and the New Rules of Escapism: How Your Habits Become Gameplay

“You are not special. You’re just the only one left who hasn’t signed a waiver.” — The Outer Worlds 2, marketing teaser Some games ask…

Sunny Naseem November 11, 2025November 17, 2025
Accessibility: The Key to Better Player Experience
Gaming

Accessibility: The Key to Better Player Experience

Accessibility should lead design decisions. I know some of you out there rage-quit a game, not because it was hard, but because of how annoying…

Fawziah Akhter November 10, 2025November 16, 2025
Badge of Lore: Finding Hidden Narratives in Achievement Systems
Gaming

Badge of Lore: Finding Hidden Narratives in Achievement Systems

Because clicking shiny badges is serious business. What do you feel when you unlock an achievement in a game? When you hear that ding sound,…

Fawziah Akhter November 10, 2025November 16, 2025
The Ultimate Disappearing Act: The Case of the Missing Interface
Gaming

The Ultimate Disappearing Act: The Case of the Missing Interface

When games create immersion without interface clutter. Did you ever play a game that was so good, you completely forgot you had Cheeto dust on…

Fawziah Akhter November 10, 2025November 16, 2025
Discovery by Environmental Puzzles in Video Games
Gaming

Discovery by Environmental Puzzles in Video Games

When environmental puzzles outsmart you. Did you ever spend hours pushing random branches on the ground, flipping 100 switches, or running in circles, just to…

Fawziah Akhter November 10, 2025November 16, 2025

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  • Storytelling Without Dialogue: How Player Actions Shape Meaning in Games
  • Weather, Time, and Atmosphere: Environmental Storytelling in Open-World Games
  • UI as Environmental Storytelling: How Game Interfaces Shape Narrative Immersion
  • Exploring Narrative Through Split Fiction
  • How Abandoned Spaces Tell Stories in Video Games.

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