How Zelda Breath of the Wild Mastered Environmental Storytelling.
Few games communicate story as powerfully as The Legend of Zelda: Breath of the Wild, and it does so largely without cutscenes or heavy dialogue. Instead,…
Few games communicate story as powerfully as The Legend of Zelda: Breath of the Wild, and it does so largely without cutscenes or heavy dialogue. Instead,…
“You are not special. You’re just the only one left who hasn’t signed a waiver.” — The Outer Worlds 2, marketing teaser Some games ask…
Accessibility should lead design decisions. I know some of you out there rage-quit a game, not because it was hard, but because of how annoying…
Because clicking shiny badges is serious business. What do you feel when you unlock an achievement in a game? When you hear that ding sound,…
When games create immersion without interface clutter. Did you ever play a game that was so good, you completely forgot you had Cheeto dust on…
When environmental puzzles outsmart you. Did you ever spend hours pushing random branches on the ground, flipping 100 switches, or running in circles, just to…
Do visual designs manipulate feelings? Okay, so let's take off our little judgmental hats and put them on the table. Actually, let's put it back…
Your character is totally not the only one doing all the heavy lifting. You know when you're playing a game, and then suddenly it feels…
Borderlands has always been loud, messy, rebellious, and unapologetically stupid-smart. Beneath the weapons that scream at you and the NPCs who desperately need therapy, the…
Dispatch: Deluxe Edition Cover Narrative games usually make you sit back and listen. Dispatch doesn’t. It confidently throws you right into the life of mechaman,…